OPENGL ³»¿ëÀ» ÀüÇô ¸ð¸£Áö¸¸ ±×³É glmark2 ¸¦ µ¹·ÈÀ»¶§ÀÇ µÎ GPUÀÇ Â÷ÀÌ°¡ ¸»ÀÌ µÇ´Â°ÇÁö¿ä?

   Á¶È¸ 3300   Ãßõ 0    

=======================================================

    glmark2 2014.03+git20150611.fa71af2d

=======================================================

    OpenGL Information

    GL_VENDOR:     Intel Open Source Technology Center

    GL_RENDERER:   Mesa DRI Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2) 

    GL_VERSION:    3.0 Mesa 19.2.8

=======================================================

[build] use-vbo=false: FPS: 3497 FrameTime: 0.286 ms

[build] use-vbo=true: FPS: 3500 FrameTime: 0.286 ms

[texture] texture-filter=nearest: FPS: 3318 FrameTime: 0.301 ms

[texture] texture-filter=linear: FPS: 3281 FrameTime: 0.305 ms

[texture] texture-filter=mipmap: FPS: 3282 FrameTime: 0.305 ms

[shading] shading=gouraud: FPS: 3089 FrameTime: 0.324 ms

[shading] shading=blinn-phong-inf: FPS: 3026 FrameTime: 0.330 ms

[shading] shading=phong: FPS: 2825 FrameTime: 0.354 ms

[shading] shading=cel: FPS: 2796 FrameTime: 0.358 ms

[bump] bump-render=high-poly: FPS: 2149 FrameTime: 0.465 ms

[bump] bump-render=normals: FPS: 3437 FrameTime: 0.291 ms

[bump] bump-render=height: FPS: 3375 FrameTime: 0.296 ms

[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2076 FrameTime: 0.482 ms

[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1094 FrameTime: 0.914 ms

[pulsar] light=false:quads=5:texture=false: FPS: 2894 FrameTime: 0.346 ms

[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1083 FrameTime: 0.923 ms

[desktop] effect=shadow:windows=4: FPS: 1995 FrameTime: 0.501 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1340 FrameTime: 0.746 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1194 FrameTime: 0.838 ms

[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1459 FrameTime: 0.685 ms

[ideas] speed=duration: FPS: 2318 FrameTime: 0.431 ms

[jellyfish] <default>: FPS: 1951 FrameTime: 0.513 ms

[terrain] <default>: FPS: 246 FrameTime: 4.065 ms

[shadow] <default>: FPS: 2352 FrameTime: 0.425 ms

[refract] <default>: FPS: 575 FrameTime: 1.739 ms

[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2735 FrameTime: 0.366 ms

[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2773 FrameTime: 0.361 ms

[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2740 FrameTime: 0.365 ms

[function] fragment-complexity=low:fragment-steps=5: FPS: 2782 FrameTime: 0.359 ms

[function] fragment-complexity=medium:fragment-steps=5: FPS: 2878 FrameTime: 0.347 ms

[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2802 FrameTime: 0.357 ms

[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2789 FrameTime: 0.359 ms

[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2876 FrameTime: 0.348 ms

=======================================================

                                  glmark2 Score: 2440 

=======================================================



=======================================================

    glmark2 2014.03+git20150611.fa71af2d

=======================================================

    OpenGL Information

    GL_VENDOR:     NVIDIA Corporation

    GL_RENDERER:   GeForce GTX 1660 Ti/PCIe/SSE2

    GL_VERSION:    4.6.0 NVIDIA 440.64

=======================================================

[build] use-vbo=false: FPS: 2368 FrameTime: 0.422 ms

[build] use-vbo=true: FPS: 3210 FrameTime: 0.312 ms

[texture] texture-filter=nearest: FPS: 2848 FrameTime: 0.351 ms

[texture] texture-filter=linear: FPS: 2945 FrameTime: 0.340 ms

[texture] texture-filter=mipmap: FPS: 2916 FrameTime: 0.343 ms

[shading] shading=gouraud: FPS: 2931 FrameTime: 0.341 ms

[shading] shading=blinn-phong-inf: FPS: 2738 FrameTime: 0.365 ms

[shading] shading=phong: FPS: 2992 FrameTime: 0.334 ms

[shading] shading=cel: FPS: 3205 FrameTime: 0.312 ms

[bump] bump-render=high-poly: FPS: 3161 FrameTime: 0.316 ms

[bump] bump-render=normals: FPS: 3228 FrameTime: 0.310 ms

[bump] bump-render=height: FPS: 3293 FrameTime: 0.304 ms

[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3293 FrameTime: 0.304 ms

[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3166 FrameTime: 0.316 ms

[pulsar] light=false:quads=5:texture=false: FPS: 3355 FrameTime: 0.298 ms

[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2610 FrameTime: 0.383 ms

[desktop] effect=shadow:windows=4: FPS: 3306 FrameTime: 0.302 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1467 FrameTime: 0.682 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1979 FrameTime: 0.505 ms

[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1530 FrameTime: 0.654 ms

[ideas] speed=duration: FPS: 3241 FrameTime: 0.309 ms

[jellyfish] <default>: FPS: 3176 FrameTime: 0.315 ms

[terrain] <default>: FPS: 1092 FrameTime: 0.916 ms

[shadow] <default>: FPS: 3231 FrameTime: 0.310 ms

[refract] <default>: FPS: 1875 FrameTime: 0.533 ms

[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3288 FrameTime: 0.304 ms

[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3390 FrameTime: 0.295 ms

[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3356 FrameTime: 0.298 ms

[function] fragment-complexity=low:fragment-steps=5: FPS: 3478 FrameTime: 0.288 ms

[function] fragment-complexity=medium:fragment-steps=5: FPS: 3236 FrameTime: 0.309 ms

[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3355 FrameTime: 0.298 ms

[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3324 FrameTime: 0.301 ms

[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3207 FrameTime: 0.312 ms

=======================================================

                                  glmark2 Score: 2902 

=======================================================


ªÀº±Û Àϼö·Ï ½ÅÁßÇÏ°Ô.
¼úÀÌ 2020-04
À̰͸¸ ÁÖ¸é ¾î¶àÇØ¿ä 1660ÀÌ Àü¹ÝÀûÀ¸·Î ³ôÀº°Å °°Àºµ¥ ¿Í ³»Àå±×·¡ÇÈ ¼öÁØ ¸¹ÀÌ ¿Ã¶ó°¬³×¿ä. ¿¾³¯¿£ ³»ÀåVGA´Â ÁøÂ¥ ¹®ÀÚ °¡µ¶¼ºÀÌ °³ÆÇÀÌ¿´´Âµ¥...
1660 ÁöÆ÷½º°¡ ¼º´ÉÀÌ Á» ¾È³ª¿À´ÂÆíÀΰŠ°°³×¿ä. ¾Æ´Ï¸é ³»Àå±×·¡ÇÈ ¼öÁØÀÌ ¾öû ¿Ã¶ú°Å³ª...
     
±×·³ ¹» ´õ Áà?
          
¼úÀÌ 2020-04
´« ¾ÆÇÁ´Ù±¸¿ä ÀÏÀÏÀÌ ¾î¶»°Ô ´Ù ºñ±³ÇØ ¤»¤»¤»
µü ÆíÇÏ°Ô ¿ä°Ç ÀÌÁ¤µµ°í ¿ä°Ç ÀÌÁ¤µµ¿©¼­ »¡°£ÁÙ µü ±×¾îÁÖ°í ÀÌ°Ô Á» ÀÌÇØ°¡ ¾È°£´Ù¶ó´Â°É Ç¥±âÇØÁà¾ß º¸´Â »ç¶÷µéµµ Çѹø¿¡ ÀÌÇØÇÏÁÒ ¤»¤»¤».
               
¸Ç¾Æ·¡ ¹êÄ¡½ºÄھ º¸¸é µÇÁö¿ä~~~
À̱Լ· 2020-04
¹«ÀǹÌÇÑ º¥Ä¡¸¶Å© °°½À´Ï´Ù.
Äõµå·Îó·³ OpenGL°¡¼ÓÀÌ µÇ´Â°Ç ¾Æ´Ï´õ¶óµµ ±âº»»§À¸·Î ¾ÐµµÀûÀÎ Â÷ÀÌ°¡ ³ª¾ßµÇ´Â VGA°£ÀÇ ºñ±³°Åµç¿ä.
     
±×·¯´Ï±ñ ¸»¿¡¿ä....  opengl ¸»°í ´Ù¸¥°É·Î ºñ±³ÇغÁ¾ß°Ú³×¿ä...
anti2cpu 2020-04
¿ÀÇÂÁö¿¤ÂÊÀ¸·Î´Â ¿¾³¯ºÎÅÍ ÁöÆ÷½º´Â Áã¾àÀ̾úÁÒ
dxÀü¿ë ¿Ü¿£ ±×´Ú ¸Þ¸®Æ®°¡ ¾ø´Â
isaiah 2020-04
¿Ö Àϱî ÇÏ°í »ý°¢ÇÏ°í °Ë»öÀ» Á» Çߴµ¥..
 ¹êÄ¡¸¶Å© ÅøÀÇ µðÀÚÀÎÀÌ °íÀÚ´Ù... ¶ó´Â À̾߱Ⱑ Àֳ׿ä...

  glmark´Â Àú¼º´É GPU¿¡¼­ ³ôÀº »ç¿ëÀ²ÀÌ ³ª¿ÀÁö¸¸.... °í¼º´É GPU¿¡¼­´Â ³·Àº »ç¿ëÀ²À» º¸¿©ÁÖ°í..
°á°úÀûÀ¸·Î  FPSÀÇ Â÷ÀÌ°¡ ¼º´É Â÷À̺¸´Ù ÈξÀ Àû°³ ³ª¿Â´Ù..
±×·¡¼­ ¼º´É Â÷À̺¸´Ù Á¡¼öÂ÷ÀÌ°¡ Àû°³ ³ª¿Â´Ù... ¶ó°í...


QnA
Á¦¸ñPage 1042/5682
2015-12   1489819   ¹é¸Þ°¡
2014-05   4953320   Á¤ÀºÁØ1
. (9)
2017-07   3077   Ãʺ¸IT
2021-02   3077   pilsuni
2021-05   3077   ÀÌ¿øÀçK
2019-10   3077   Á¦¶óµåTN
2019-01   3077   ½Å°ü¾Ç»ê
2017-04   3077   OFDM
2017-09   3077   ĵÀ§µå
2017-06   3077   s±èÁ¾È­z
2020-05   3077   »ßµ¹À̽½ÇÄÀÌ
2017-07   3078   ŵ°íÀ×
2019-02   3078   ³È³È
2019-07   3078   ½Å¿ì¼·
2020-10   3078   ÀüÁø
2017-03   3078   ±èÁ¦¿¬
2019-08   3078   ½ÅÀº¿Ö
2019-12   3078   ¸¸»ç¿ÀÄÉÀÌ
2020-03   3079   Á¤¿µ¿ì
2017-05   3079   ¸Ó¶óÄ«´Âµ¥
2021-04   3079   hyunwoo3480
2019-09   3079   FreeBSD