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=======================================================

    glmark2 2014.03+git20150611.fa71af2d

=======================================================

    OpenGL Information

    GL_VENDOR:     Intel Open Source Technology Center

    GL_RENDERER:   Mesa DRI Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2) 

    GL_VERSION:    3.0 Mesa 19.2.8

=======================================================

[build] use-vbo=false: FPS: 3497 FrameTime: 0.286 ms

[build] use-vbo=true: FPS: 3500 FrameTime: 0.286 ms

[texture] texture-filter=nearest: FPS: 3318 FrameTime: 0.301 ms

[texture] texture-filter=linear: FPS: 3281 FrameTime: 0.305 ms

[texture] texture-filter=mipmap: FPS: 3282 FrameTime: 0.305 ms

[shading] shading=gouraud: FPS: 3089 FrameTime: 0.324 ms

[shading] shading=blinn-phong-inf: FPS: 3026 FrameTime: 0.330 ms

[shading] shading=phong: FPS: 2825 FrameTime: 0.354 ms

[shading] shading=cel: FPS: 2796 FrameTime: 0.358 ms

[bump] bump-render=high-poly: FPS: 2149 FrameTime: 0.465 ms

[bump] bump-render=normals: FPS: 3437 FrameTime: 0.291 ms

[bump] bump-render=height: FPS: 3375 FrameTime: 0.296 ms

[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2076 FrameTime: 0.482 ms

[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1094 FrameTime: 0.914 ms

[pulsar] light=false:quads=5:texture=false: FPS: 2894 FrameTime: 0.346 ms

[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1083 FrameTime: 0.923 ms

[desktop] effect=shadow:windows=4: FPS: 1995 FrameTime: 0.501 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1340 FrameTime: 0.746 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1194 FrameTime: 0.838 ms

[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1459 FrameTime: 0.685 ms

[ideas] speed=duration: FPS: 2318 FrameTime: 0.431 ms

[jellyfish] <default>: FPS: 1951 FrameTime: 0.513 ms

[terrain] <default>: FPS: 246 FrameTime: 4.065 ms

[shadow] <default>: FPS: 2352 FrameTime: 0.425 ms

[refract] <default>: FPS: 575 FrameTime: 1.739 ms

[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2735 FrameTime: 0.366 ms

[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2773 FrameTime: 0.361 ms

[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2740 FrameTime: 0.365 ms

[function] fragment-complexity=low:fragment-steps=5: FPS: 2782 FrameTime: 0.359 ms

[function] fragment-complexity=medium:fragment-steps=5: FPS: 2878 FrameTime: 0.347 ms

[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2802 FrameTime: 0.357 ms

[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2789 FrameTime: 0.359 ms

[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2876 FrameTime: 0.348 ms

=======================================================

                                  glmark2 Score: 2440 

=======================================================



=======================================================

    glmark2 2014.03+git20150611.fa71af2d

=======================================================

    OpenGL Information

    GL_VENDOR:     NVIDIA Corporation

    GL_RENDERER:   GeForce GTX 1660 Ti/PCIe/SSE2

    GL_VERSION:    4.6.0 NVIDIA 440.64

=======================================================

[build] use-vbo=false: FPS: 2368 FrameTime: 0.422 ms

[build] use-vbo=true: FPS: 3210 FrameTime: 0.312 ms

[texture] texture-filter=nearest: FPS: 2848 FrameTime: 0.351 ms

[texture] texture-filter=linear: FPS: 2945 FrameTime: 0.340 ms

[texture] texture-filter=mipmap: FPS: 2916 FrameTime: 0.343 ms

[shading] shading=gouraud: FPS: 2931 FrameTime: 0.341 ms

[shading] shading=blinn-phong-inf: FPS: 2738 FrameTime: 0.365 ms

[shading] shading=phong: FPS: 2992 FrameTime: 0.334 ms

[shading] shading=cel: FPS: 3205 FrameTime: 0.312 ms

[bump] bump-render=high-poly: FPS: 3161 FrameTime: 0.316 ms

[bump] bump-render=normals: FPS: 3228 FrameTime: 0.310 ms

[bump] bump-render=height: FPS: 3293 FrameTime: 0.304 ms

[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3293 FrameTime: 0.304 ms

[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3166 FrameTime: 0.316 ms

[pulsar] light=false:quads=5:texture=false: FPS: 3355 FrameTime: 0.298 ms

[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2610 FrameTime: 0.383 ms

[desktop] effect=shadow:windows=4: FPS: 3306 FrameTime: 0.302 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1467 FrameTime: 0.682 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1979 FrameTime: 0.505 ms

[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1530 FrameTime: 0.654 ms

[ideas] speed=duration: FPS: 3241 FrameTime: 0.309 ms

[jellyfish] <default>: FPS: 3176 FrameTime: 0.315 ms

[terrain] <default>: FPS: 1092 FrameTime: 0.916 ms

[shadow] <default>: FPS: 3231 FrameTime: 0.310 ms

[refract] <default>: FPS: 1875 FrameTime: 0.533 ms

[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3288 FrameTime: 0.304 ms

[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3390 FrameTime: 0.295 ms

[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3356 FrameTime: 0.298 ms

[function] fragment-complexity=low:fragment-steps=5: FPS: 3478 FrameTime: 0.288 ms

[function] fragment-complexity=medium:fragment-steps=5: FPS: 3236 FrameTime: 0.309 ms

[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3355 FrameTime: 0.298 ms

[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3324 FrameTime: 0.301 ms

[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3207 FrameTime: 0.312 ms

=======================================================

                                  glmark2 Score: 2902 

=======================================================


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